Enigma Protector 6.6 can be unpacked

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master2015hp
Posts: 6
Joined: Fri Nov 23, 2018 10:41 pm

Enigma Protector 6.6 can be unpacked

Post by master2015hp » Sat Aug 15, 2020 12:16 am

I was really shock to find out that somebody uploaded an unpacked version of my game which protected with EP6.6 (could be 6.5 because i can't remember exactly) and i have confirmed that it was completely unpacked without a fault.
I applied every protection features, except that i couldn't use Hide files & folders from File Open/Save dialogs because this option make my game unable to run.
This is my enigma config file:

Enigma
Site Admin
Posts: 2630
Joined: Wed Aug 20, 2008 2:24 pm

Re: Enigma Protector 6.6 can be unpacked

Post by Enigma » Wed Aug 19, 2020 9:53 am

Hi, first of all, do not share your .enigma project file, since it contains private data that may be very useful for reversing of protected file.

Second, please provide us protected and unpacked version of your file, send it via email at support@enigmaprotector.com we will check what is there.

Unpacking scripts that you specified do not work with recent version. We always control such things and fix weak points for every version.

usertwo
Posts: 5
Joined: Tue Aug 18, 2020 4:29 pm

Re: Enigma Protector 6.6 can be unpacked

Post by usertwo » Thu Aug 20, 2020 10:32 am

a good advice would be you to change structure inside your app
so next version harder, maybe use multiple packers,
I seen in some persons

use main one Enigma packer,
some dll VMP ultimate,
some themida / winlicense,
and beside this check cloud / dongle inside virtualized code.

just an idea, I m sure for you no problem buy multiple protectors.

Enigma
Site Admin
Posts: 2630
Joined: Wed Aug 20, 2008 2:24 pm

Re: Enigma Protector 6.6 can be unpacked

Post by Enigma » Thu Aug 20, 2020 1:19 pm

Using mutiple packers is not good idea.

Best idea - using Virtual Machine and select some functions for code protection with RISC virtual machine.

That's would be the best way.

usertwo
Posts: 5
Joined: Tue Aug 18, 2020 4:29 pm

Re: Enigma Protector 6.6 can be unpacked

Post by usertwo » Thu Aug 20, 2020 5:16 pm

using dongle api calls from inside VM of Enigma / VMP / others

makes it impossible pattern search,

also use multiple packers for dll will make cracker hard times.

but any developer should choose whatever him like, I not care, not my problem,

I m NOT happy Enigma protected dll used inside VMProtect ultimate app as virtual file give when loaded "internal Enigma error call developers"

really sad,.

if can fix it working with VMP would be great.

Thanks.

master2015hp
Posts: 6
Joined: Fri Nov 23, 2018 10:41 pm

Re: Enigma Protector 6.6 can be unpacked

Post by master2015hp » Fri Aug 21, 2020 2:22 pm

I am just waiting for support from Enigma official, because i really don't know much about this programing stuffs :| A detail instruction will really be helpful

Grawol
Posts: 20
Joined: Sun Aug 19, 2018 10:58 am

Re: Enigma Protector 6.6 can be unpacked

Post by Grawol » Thu Oct 22, 2020 10:23 am

a serious cracker will beat any protector, it's about time willing. just customize your vm marker, customize logical routine flow, etc. noob cracker will not handle this. since they usually count on shared olly script. the sample folder from enigma distribution package is good enough.

master2015hp
Posts: 6
Joined: Fri Nov 23, 2018 10:41 pm

Re: Enigma Protector 6.6 can be unpacked

Post by master2015hp » Thu Oct 22, 2020 5:52 pm

Grawol wrote:
Thu Oct 22, 2020 10:23 am
a serious cracker will beat any protector, it's about time willing. just customize your vm marker, customize logical routine flow, etc. noob cracker will not handle this. since they usually count on shared olly script. the sample folder from enigma distribution package is good enough.
Can you tell me in more detail of how to customize logical routine/ vm marker? I have no idea how to do that

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